七日杀A13.5版本更新内容

七日杀A13.5版本更新内容

A13.5已经放出。这个版本做出许多重大的改变和一些重要的修复。我们仍然在游戏画质以及内存占用上努力,感谢大家的忍受了那么久(A13一出,恶评如潮233),请静候佳音。注意:这个更新只适用于A13的存档(也就是说A13的之前的存档用了此补丁可能无法游戏)。

Alpha 13.5 Patch is out and ready for consumption. This patch addresses many great changes and some important fixes. We’re still working hard on performance and memory leaks folks we thank you for your patience and help stay tuned. Note: This build is compatible with any Alpha 13 on up saved game. Merry Christmas to you all!

A13.5更新日志:

增加:修复所有的大型储存箱。(这条有点不明就里,应该是箱子都能修了)

Added: Repair to all the large secure storage crates.

更改:现在地图标记能有多种颜色了,你的好基友在地图上的标记最多有7种不

同的颜色。(也就是说7个好友7种颜色)

Changed: Added new rbg colors to map markers backpacks are teal and

you can have up to 7 friends of different preset colors.

更改:小狗狗现在不能使动物流血了。

Changed: Dogs no longer turn to animal gore.

更改:僵尸(包括爬行僵尸,应该是那种能上屋顶的僵尸)现在不能撞坏方块了,直到我们有时间把这些问题正确地修复。僵尸不知道你的门在哪儿,除非有僵尸死在门前,同时这也让僵尸的行为更合理一些。每次僵尸死掉之后都会留下一个尸块,这个尸块会越打越小,这些尸块金字塔搞得到处都是,导致主机的CPU占用率居高不下,看起来也很丑。我们(作者)很喜欢僵尸死了留下尸块这个想法,但是我们现在不得不取消生成尸块这个设定,直到我们有办法让这些尸块看起来更正常并且能让游戏不卡。你也能重新打开这个选项,方法是:把

PSeBlockChance” value=”0″/>中的0改成1。

PS:不得不说尸块生成这个设定有点蠢,但是僵尸死了之后尸体消失又不够真实。

Changed: Disabled all zombie gore blocks for now until we have time to implement them properly which would include zombies climbing them,zombies not knowing where the door is any more after a zombie dies in front of your door, and get them looking better and performing better. Every time a zombie dies it makes the server build a chunk, and when the gore degrades it does it again and again, causing server CPU usage and making the game look ugly in general with pyramids everywhere. We love the idea of gore blocks, but until we can polish it up and get it

working right we have to turn it off for now. You can re-enable them by setting

to 1.

更改:减少木头、粘土和小石子类物品的制造时间,现在创建该类物品只需要原来一般的时间。比如说以前造一个木框架要10s,现在之需要5s。

来源: www.3gmfw.cn 作者: 网络 时间: 2015-12-24 09:41:00